The GM is the final arbiter of what’s considered a daring act, and can grant a regained grit point for a daring act even if the player does not ask beforehand whether the act qualifies. Gunslinger’s Dodge (Ex): 1st lvl, When a ranged attack is made against you, spend 1 grit to move 5' (which can provoke AoO) as an immediate action and gain a +2 bonus to AC vs. the attack. There are two versions of the archetype: a professional version is available for purchase at Dungeon Masters Guild and a free version. Menacing Shot (Ex): At 15th level, the gunslinger can spend 1 grit point, shoot a firearm into the air, and affect all living creatures within a 30-foot-radius burst as if they were subject to the fear spell. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. | Here Be Monsters Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. Pathfinder Build Question - Magus/Gunslinger. Source PPC:CoL, Gruesome Parry (Ex): Some gunslingers wield guns and blades in concert, readying a shot to unbalance attackers and then eviscerating their assailants. Combat Gear alchemist's fire; Other Gear studded leather, longsword, pistol with 30 bullets, backpack, dagger, gunsmith’s kit, hemp rope (50 ft.), paper cartridges (5), powder horn with 10 doses of black powder, sunrods (2), waterskin, 19 gp Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. | Starjammer SRD Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. | 13th Age SRD Operations Management. Creatures that are immune to critical hits are also immune to this effect. Dares are similar to deeds in that they grant a gunslinger or a swashbuckler extra abilities based on either grit or panache, but unlike deeds, dares become active when a member of these classes runs out of her grit or panache, and become inactive until the character regains grit or panache. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), The gunslinger reduces the amount of time needed to restore a broken firearm using the, Add a +⅓ bonus on attack rolls when using the, Add a +¼ bonus on attack rolls when making a. This movement is not a 5-foot step, and provokes attacks of opportunity. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed. Gun Training (Ex): Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). Her starting weapon is battered, and only she knows how to use it properly. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. She uses her gunslinger level as her rogue level for improved uncanny dodge. Death's Shot (Ex): At 19th level, when the gunslinger scores a critical hit, she can spend 1 grit point to deal normal damage, and the target must succeed at a Fortitude saving throw with a DC equal to 10 + 1/2 the gunslinger's level + the gunslinger's Dexterity modifier. Gunslinger. Visitors are welcome to use and re-post them as long as they don't steal credit. Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. 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